Game Development using Cocos2d-x v3 C++ Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certificate for free to showcase your achievement in professional life. This Game Development using Cocos2d-x v3 C++ Course is a comprehensive, instructor-guided course, designed to provide a detailed understanding of the nature of the related sector and your key roles within it. To become successful in your profession, you must have a specific set of skills to succeed in today’s competitive world. In this in-depth training course, you will develop the most in-demand skills to kickstart your career, as well as upgrade your existing knowledge & skills. The training materials of this course are available online for you to learn at your own pace and fast-track your career with ease.

  • Accredited by CPD
  • Instant e-certificate and hard copy dispatch by next working day
  • Fully online, interactive course with audio voiceover
  • Self-paced learning and laptop, tablet, smartphone-friendly
  • 24/7 Learning Assistance
  • Discounts on bulk purchases

Sneak Peek

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Who should take the course

Anyone with a knack for learning new skills can take this Game Development using Cocos2d-x v3 C++ Course. While this comprehensive training is popular for preparing people for job opportunities in the relevant fields, it also helps to advance your career for promotions.

Certification

Once you’ve successfully completed your course, you will immediately be sent a digital certificate. All of our courses are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field. Our certifications have no expiry dates, although we do recommend that you renew them every 12 months.

Accreditation

All of our courses, including this Game Development using Cocos2d-x v3 C++ Course, are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field.

Course Curriculum

The detailed curriculum outline of our Game Development using Cocos2d-x v3 C++ Course is as follows: Game Development using Cocos2d-x v3 C++
  • Section 01: Introduction
  • Section 02: Setting Up
  • Section 03: Adding a Sprite
  • Section 04: Positioning
  • Section 05: Scaling
  • Section 06: Rotation
  • Section 07: Tinting
  • Section 08: Fading
  • Section 09: Sequencing
  • Section 10: Skewing
  • Section 11: Audio
  • Section 12: Touch Input
  • Section 13: Menus
  • Section 14: Scenes
  • Section 15: Animations
  • Section 16: Accelerometer
  • Section 17: Cocos Console

  • Course Introduction
  • Setting Up For iOS
  • Setting Up For Android on Mac
  • Setting Up For Android on Windows
  • Multi Resolution Support
  • Adding a Sprite
  • Positioning Using MoveBy
  • Positioning Using MoveTo
  • Positioning Using JumpBy
  • Positioning Using JumpTo
  • Positioning Using BezierBy
  • Positioning Using BezierTo
  • Positioning Using Place
  • Scaling Using ScaleBy
  • Scaling Using ScaleTo
  • Rotating Using RotateBy
  • Rotating Using RotateTo
  • Tinting Using TintBy
  • Tinting Using TintTo
  • Fading Using FadeTo
  • Fading Using FadeIn
  • Fading Using FadeOut
  • Repeat
  • RepeatForever
  • Sequence
  • Skewing Using SkewBy
  • Skewing Using SkewTo
  • Playing Sound Effect
  • Playing Sound Effect Repeatedly
  • Setting Sound Effect Volume
  • Stopping Sound Effect
  • Playing Music
  • Stopping Music
  • Pausing and Resuming Music
  • Setting Music Volume
  • Setting Up Single Touch Events
  • Touch Began Using onTouchBegan
  • Touch Moved Using onTouchMoved
  • Touch Ended Using onTouchEnded
  • Setting Up Multi Touch Events
  • Touches Began Using onTouchesBegan
  • Touches Moved Using onTouchesMoved
  • Touches Ended Using onTouchesEnded
  • Setting up A Menu
  • Adding a Menu Font Item
  • Adding a Menu Image Item
  • Menu Alignment
  • Creating a New Scene
  • Pushing a Scene
  • Popping a Scene
  • Replace a Scene
  • Scene Transitions
  • Sprite Animations
  • Accelerometer
  • Creating a New Project
  • Compiling a Project
  • Running a Project
  • Deploying a Project

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